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ago in General Factchecking by Newbie (230 points)
Over the years video games have gotten extremely popular and kids have been playing many different types throughout the decades. Though many have educational purposes, there's also numerous of games that have violent intentions in the games and exploits negative activities. In the article, it states that once children are exposed to violence in video games they are immune to it and even shows more aggressive behavior in children. It explains how becoming more involved with video games it creates problems with behavior and not wanting to do school work. However, does this happen with every child? The article also explains different solutions to decreasing kids times online and especially with the usage of video games. Though this source has great points and a lot of research done to support that video games has effects on children's mental health and behavior, it doesn't support that it happens to all children. It is true that there's proof of children having more and more problems with behavioral issues but this source can exaggerate it a little.

4 Answers

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ago by Newbie (310 points)

https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-games-your-child-plays-has-effect-their-behavior

Studies have shown that children more exposed to violet video games begin to feel numb towards violence. It becomes normalized to them, so much so that they think this is normal and will begin to do it too. To say whether it's good or bad for children is still an open debate. Whilst we do have negative side effects such as addiction to video games, no balance of social life, behavioral issues learned from these games, there can also be positive impacts. It can change a Childs behavior with how they communicate with the world and help them understand topics that may not be taught in schools. 

True
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ago by Newbie (310 points)

In a study done by University of Michigan, it was found that, "most researchers would agree that violent behavior is determined by many factors which may combine in different ways for different youth". The initial claim does have correlation with children's behavior. But some nuance needs to be taken into account. A NPD study found that in 2024 more than 90% of children play video games to some extent. Along with 85% of the top 10% of games being considered violent to some extent. The statistic can be fully taken in. And going back to the UM study, there's likely many more factors that go into children's behavior but it's still not entirely possible to rule out violent video games from them.

https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-games-your-child-plays-has-effect-their-behavior

https://yvpc.sph.umich.edu/video-games-influence-violent-behavior/

https://pubmed.ncbi.nlm.nih.gov/36587018/#:~:text=More%20than%2090%25%20of%20children,hours%20daily%20playing%20video%20games.

Can't be true or false (Opinion, poem, etc.)
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ago by Newbie (300 points)
Children playing video games can experience negative effects if playing for extreme hours. Gaming can contribute to lack of sleep, mood changes, and can create aggressive behaviors but can also contribute to positive effects like problem solving, enhancing leadership skills, winning and losing. For the type of video games that do have a negative effect on children it's usually games containing some sort of violence. "There has been a correlation between violent game use and aggressive behavior". Gaming is both "Good and Bad" and with that, I would say that this claim is true.

https://www.akronchildrens.org/inside/2023/02/13/kids-and-video-games-the-good-and-the-bad/#:~:text=Studies%20show%20playing%20video%20games,been%20linked%20with%20developing%20obesity.

https://educationaladvancement.org/blog-the-good-and-the-bad-effects-of-video-games-on-children/
True
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ago by Newbie (400 points)

While this article does come from a credible health resource, The University of Utah Health, the article itself is is significantly flawed. It does not source any of it's claims only saying "studies have shown." It relies solely on broad claims about gaming's impact, such as desensitization to violence, increased aggression, and negative academic and social outcomes. 

The article absolutely should have included references to specific studies or authoritative guidelines, such as those from the American Psychological Association, National Institutes of Health, or other peer-reviewed sources. 

However, it is not necessarily untrue that there have been studies to corroborate the claims in this article. Playing violent video games has been consistently linked to increased aggression, both in lab settings and real life. The claim of increased aggression is supported by studies showing a rise in aggressive thoughts, behaviors, and attitudes following exposure to violent content (Anderson & Dill, 2000), (Gentile et al., 2004), (Uhlmann & Swanson, 2004). 

That being said, subsequent studies have found that exposure to prosocial video games has been shown to reduce aggressive thoughts and behaviors, contradicting the previous general perception that video games increase aggression. Studies found that prosocial content primes players for kindness, cooperation, and conflict resolution (Greitemeyer & Osswald, 2009), (Saleem et al., 2012).

This also contradicts the claim that violent video games are associated with decreased empathy and helping behaviors. Though some studies have shown that violent games decrease prosocial responses, such as empathy and cooperation (Anderson et al., 2010), (Bushman & Anderson, 2001).

That being said these studies too have been additionally iterated upon have found that video games actually increase empathy, and helping behavior. For instance, children exposed to games involving nonviolent cooperation showed more empathy and willingness to help others in subsequent tasks (Gentile et al., 2009), (Greitemeyer & Osswald, 2010).

My point here is that just about every study that shows video games as having a given effect on a child has a study that claims instead that video games have the opposite effect. With this in mind it may be important to look at this 2015 meta-analysis which found that video game effects on aggression, empathy, and academic performance either positively or negatively are statistically minimal. The study argues that outcomes have often been overstated, with video games having diverse effects depending on the content, context, and player characteristics (Ferguson, 2015). This is further corroborated by a study done that same year which found that effects of gaming vary significantly based on individual traits, such as empathy levels, self-control, and aggression predisposition. (You et al., 2015).

Exaggerated/ Misleading
ago by Apprentice (1.3k points)
0 0
I appreciated the pointing out of the potential breach in credibility the article poses in its ability to specifically cite the studies it refers to as well as your due diligence in seeking out those studies on the article's behalf. It's most definitely a strongly supported argument that children's exposure to video games, especially ones not rated as appropriate for their age group, can have either a positive or negative impact on their behavioral patterns. In my non-expert opinion, it should be important to understand how layered this process is, and determining the causal relationships from when a child first plays a game to the end result exhibiting violent behaviors and the multitude of factors in between.

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